mattrdowney / planetaria

A Unity framework for Euclidean 2-sphere games (e.g. 2D virtual reality games) [quasi-MIT license]
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Hair physics engine-level support #23

Open mattrdowney opened 6 years ago

mattrdowney commented 6 years ago

Likely implemented as joints/springs.

mattrdowney commented 6 years ago

With parenting this is straightforward:

Create a joint with [constant] mass, [constant] slack, position, bool taut, velocity/angular velocity depending on taut-ness.