mattrdowney / planetaria

A Unity framework for Euclidean 2-sphere games (e.g. 2D virtual reality games) [quasi-MIT license]
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PlanetariaTransform refactoring #36

Closed mattrdowney closed 6 years ago

mattrdowney commented 6 years ago

Rotation/Quaternion - position on a given planetarium. Position/Vector3 - the planetarium the object is on. Scale/float - unused (always Vector3.one) Scale/float (child) - used for PlanetariaRenderer layer Scale/float (SphereCollider in child) - used for the PlanetariaCollider scale for player only Zoom/float (position.z in child, implicitly Vector3) - local shift to planetarium position for camera

mattrdowney commented 6 years ago

Rotation/Quaternion - position on a given planetarium.

Position/Vector3

Scale/Vector3 (or float)

mattrdowney commented 6 years ago

Closed as of 5064b3e46d2a2ca73cffa75fd22543b592ed1753