Rotation/Quaternion - position on a given planetarium.
Position/Vector3 - the planetarium the object is on.
Scale/float - unused (always Vector3.one)
Scale/float (child) - used for PlanetariaRenderer layer
Scale/float (SphereCollider in child) - used for the PlanetariaCollider scale for player only
Zoom/float (position.z in child, implicitly Vector3) - local shift to planetarium position for camera
Rotation/Quaternion - position on a given planetarium. Position/Vector3 - the planetarium the object is on. Scale/float - unused (always Vector3.one) Scale/float (child) - used for PlanetariaRenderer layer Scale/float (SphereCollider in child) - used for the PlanetariaCollider scale for player only Zoom/float (position.z in child, implicitly Vector3) - local shift to planetarium position for camera