Open mattrdowney opened 6 years ago
After talking this over with @EmilyClaire, I realized that even though this will eventually be an issue; it's not currently an issue because virtual reality field of view tends to be 100-110 degrees. On top of that, it's per eye AND diagonal; and this only starts becoming an issue near 180 degree field of view (horizontal or vertical) on a per eye basis.
(Note, this is still nice for future-proofing the game, but I digress...)
Note, this is only an issue when combined with #37, otherwise it is a useless feature. Because the level loading system will be monolithic, this won't be an issue.
To prevent rendering glitches/overhead as FOV increases.