Closed mattrdowney closed 7 years ago
E.g. when I look at Visual Studio (doesn't seem to be an issue until I "leave" Unity as the active window).
Further note: None (Arc) in the List seems to imply they were incorrectly instantiated, so GCed might be the wrong terminology since the whole thing was undefined behavior to begin with.
Fixed as of master - e41c995.
Methodology: switched Arc : UnityEngine.Object to Arc : UnityEngine.ScriptableObject (because the former is undefined behavior).
E.g. when I look at Visual Studio (doesn't seem to be an issue until I "leave" Unity as the active window).