mattrdowney / planetaria

A Unity framework for Euclidean 2-sphere games (e.g. 2D virtual reality games) [quasi-MIT license]
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Block.ignore #57

Closed mattrdowney closed 6 years ago

mattrdowney commented 6 years ago

The blocks for which collisions are ignored when in contact with the given block.

Always includes self.

mattrdowney commented 6 years ago

Complete (and tested (minimally)) as of 042e858f1874f9b0d4c8f552c7400131250328c9

mattrdowney commented 6 years ago

This added a weird bug (to my knowledge) where the player uncollides and recollides within a ~three frame window. In some instances, they appear grounded, in others they fluctuate between a player radius extrusion distance. (Checked through commit history that the break happened with this change, but no guarantees.)

mattrdowney commented 6 years ago

Likely a setup issue (due to block ignore not being set properly). The remainder of the bugs seem to be related to moving platform logic (even when they aren't moving).