Closed mattrdowney closed 6 years ago
Complete (and tested (minimally)) as of 042e858f1874f9b0d4c8f552c7400131250328c9
This added a weird bug (to my knowledge) where the player uncollides and recollides within a ~three frame window. In some instances, they appear grounded, in others they fluctuate between a player radius extrusion distance. (Checked through commit history that the break happened with this change, but no guarantees.)
Likely a setup issue (due to block ignore not being set properly). The remainder of the bugs seem to be related to moving platform logic (even when they aren't moving).
The blocks for which collisions are ignored when in contact with the given block.
Always includes self.