Should be a simple feature. Most useful for defining hexagonal doors.
Possible implementation:
foreach Arc in scene: get tuple of points (left boundary + right boundary + position(position_to_angle(unclamped))) and find the closes point to unclamped point
Extra considerations: find slope for use in doorway generation.
Should be a simple feature. Most useful for defining hexagonal doors.
Possible implementation:
foreach Arc in scene: get tuple of points (left boundary + right boundary + position(position_to_angle(unclamped))) and find the closes point to unclamped point
Extra considerations: find slope for use in doorway generation.