Closed mattrdowney closed 6 years ago
Similar to UnityEngine.Plane, but easier to understand (as per #73)
.complement() .normal (const) .offset (const) .base (const) [normal*offset] //.pole (const) [normal]
Complete as of 61c1028fd61d685b59f4ba590c0b5f9de481297c
Similar to UnityEngine.Plane, but easier to understand (as per #73)
.complement() .normal (const) .offset (const) .base (const) [normal*offset] //.pole (const) [normal]