Closed mattrdowney closed 6 years ago
After thinking about this problem, a lot of workarounds would be needed to do it the intuitive way (support for Unity's debug inspector), but doing it a not-all-that-hacky way with a hotkey toggle would work really well.
Notably: there needs to be a way to turn on Saving before build and not generate objects in Start anymore. I should also consider making procedural objects start with two leading underscores "__".
Done as of 0a84fc1b427635aef43ca6cfe79bc69d3ef38997
There's technically a bug if you toggle the debug inspector in play mode but I don't care enough.
Ideally this would be for both attached MonoBehaviours (e.g. AreaRenderer with HideInInspector) and hidden GameObjects (e.g. collider objects with HideInHierarchy)