Closed mattrdowney closed 6 years ago
Collisions need to be relative where applicable.
Likely insertion point: PlanetariaRaycastHit + RaycastSorter (only). Check is block.is_dynamic and go from there.
Done as of 78c3609ed3355daf33e3c1c484158354ba30d73b
Collisions need to be relative where applicable.
Likely insertion point: PlanetariaRaycastHit + RaycastSorter (only). Check is block.is_dynamic and go from there.