mattrdowney / planetaria

A Unity framework for Euclidean 2-sphere games (e.g. 2D virtual reality games) [quasi-MIT license]
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Raycasting for moving platforms #76

Closed mattrdowney closed 6 years ago

mattrdowney commented 6 years ago

Collisions need to be relative where applicable.

Likely insertion point: PlanetariaRaycastHit + RaycastSorter (only). Check is block.is_dynamic and go from there.

mattrdowney commented 6 years ago

Done as of 78c3609ed3355daf33e3c1c484158354ba30d73b