mattrdowney / planetaria

A Unity framework for Euclidean 2-sphere games (e.g. 2D virtual reality games) [quasi-MIT license]
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PlanePlanetarium #86

Closed mattrdowney closed 6 years ago

mattrdowney commented 6 years ago

If a point is mirrored across the z-axis, then use the mirrored pixel from the forward direction.

Optionally, you could provide two Plane textures (a scale should also be available for pixel art, everything outside would be defined as transparent).

Related to #18

mattrdowney commented 6 years ago

Because of the nature of fix #18 (pixel art) and 99fc501d350e874ada31ab991a7808dc71d5b7ec, this is unnecessary. SphericalRectangleUVCoordinates cover the intention of this fix.