Closed mattrdowney closed 6 years ago
Normally, this might not be useful, but for non-digital-rights-management virtual reality you need to have your own head tracking system.
(To my knowledge, Unity needs to detect a virtual reality device to enable virtual reality rendering and tracking (e.g. XR.Device.isPresent).)
This would be reinventing the wheel similarly to #84
Normally, this might not be useful, but for non-digital-rights-management virtual reality you need to have your own head tracking system.
(To my knowledge, Unity needs to detect a virtual reality device to enable virtual reality rendering and tracking (e.g. XR.Device.isPresent).)