mattrdowney / planetaria

A Unity framework for Euclidean 2-sphere games (e.g. 2D virtual reality games) [quasi-MIT license]
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OctahedronUVCoordinates with y/z flipped #89

Closed mattrdowney closed 6 years ago

mattrdowney commented 6 years ago

This plays better with NormalizedSphericalCoordinates (and has better outcomes for discontinuities for octahedron UV mapping (intuition-wise)).

mattrdowney commented 6 years ago

Reconsider this: it seems fine last I checked and pixel art needs to be revisited anyway.

mattrdowney commented 6 years ago

This feature isn't useful as far as I can tell.