Closed mattrdowney closed 6 years ago
.Create([non-Quaternion]), .Destroy()
This function and #97 will have functionality to hide Planetaria internals.
PlanetariaGameObject will no longer be a static class, but instead a wrapper class for GameObjects.
Additionally, because this is a non-static class (that allows instantiation) I can use new PlanetariaGameObject
instead of PlanetariaGameObject.Create()
, which is a better API.
This should also extend MonoBehaviour, and implement one property: gameObject { return this.gameObject; }
Fixed as of ec9f70746d267ac351ad85594acd828cbaaec9b2
Static class for constructing GameObject-equivalent in Planetaria.