mattrdowney / planetaria

A Unity framework for Euclidean 2-sphere games (e.g. 2D virtual reality games) [quasi-MIT license]
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Pixel art (#18) doesn't work with angles greater than PI radians (i.e. 180 degrees) #96

Open mattrdowney opened 6 years ago

mattrdowney commented 6 years ago

This might be difficult to fix.

mattrdowney commented 5 years ago

Conceptually, this is easy now:

Grab the center point (Vector3.forward and uv (0.5,0.5)) and the two closest corners (and uvs). Then use TesselateTriangle.