Closed matttraynar closed 7 years ago
Don't think is going to work. The way I'm choosing sites right now is far too linear and results in a very regular voronoi diagram (line down the middle kind of stuff). Possibly experiment with how sites are being chosen otherwise can probably get away without this
Points are currently randomly generated. Instead develop a way of placing them in flat areas of terrain (where fields may be found). It may be better to place the points in steeper regions around these flat areas so that the voronoi cells encompass the area