Open phobos2077 opened 5 months ago
As a standalone app, No. It relies on too many functions from the fallout2 exe. CE would be the way to go, but my limited knowledge is mostly Windows related and their multi platform approach would take a while to get my head around. I really don't have much free time to work with these day's.
Maybe you could just create a fork, add Visual Studio project into the repo and work with it how it is convenient for you? That would still leave some level of code compatibility for the future, to merge changes between. And since you use functions from Fallout2.exe, it should be easy to replace wrapper calls with direct calls. The code is 99.9% the same, the structs are all the same sizes, offsets, etc. Think of it like a different form of the same engine. The one much easier to work with.
I want to implement a module/plugin system in FO2 (for proper mod support) and I need some fully-featured mapper where I can include it, otherwise it won't be complete. Still waiting for Batalov's RE and not sure if he'll ever finish it.
It's just a time issue really, a lack there of. It would be a fun project and if I find some time I may well do it. Just don't want to make any promises.
Do you have any plans to make your map editor as standalone app? I think that would be awesome. As of now, there's not a single fully featured map editor compatible with sfall/HRP features. All are either horribly outdated, too slow, broken or hard to use. So a proper modern map editor would really help with modding efforts.
Maybe you can integrate it with https://github.com/alexbatalov/fallout2-ce ? Batalov is working on reversing the classic mapper, but window-based one like yours will be a great alternative for productivity.