Currently, if there are multiple stops within walking distance and more than one of them will allow you to catch the same vehicle, the one the router chooses is pretty much random (I think it's actually the first one in the GTFS file, not that that's meaningful). This doesn't affect overall travel times, but makes for some pretty strange routes:
Solution is to switch to a 1.5 objective optimization - still optimize on time, but break ties using walk distance.
Currently, if there are multiple stops within walking distance and more than one of them will allow you to catch the same vehicle, the one the router chooses is pretty much random (I think it's actually the first one in the GTFS file, not that that's meaningful). This doesn't affect overall travel times, but makes for some pretty strange routes:
Solution is to switch to a 1.5 objective optimization - still optimize on time, but break ties using walk distance.