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LTC_MattyFixes
A collection of Fixes for the vanilla game, with focus on vanilla compatibility.
GNU General Public License v3.0
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Do less allocation when working with mesh vertices
#18
Closed
DiFFoZ
closed
1 month ago
DiFFoZ
commented
1 month ago
Notable changes:
GetChildVertexes
returns void and instead pass list of vertices to make pooled list to not leak.
Removed usage of Linq.
Destroying temp mesh after the work.
Using ArrayPool when getting data from GraphicsBuffer.
Notable changes:
GetChildVertexes
returns void and instead pass list of vertices to make pooled list to not leak.