Closed MathiusXII closed 3 months ago
the experimental builds use a different system to handle vertical offsets ( manualOffset will still override it ) so the VerticalOffset config has changed meaning and any value lower than the specified min will 100% make items sink in the ground. i can give you that option back but mean you'll consistently loose all your items on rehost
But with experimental, having vertical offset set at 0 still makes items float a noticeable bit above the ground.
Are you referring to the funny behavior where the item is sunk down extra when it generates in a dungeon vs when it's dropped?
there are two VerticalOffset configs. i was thinking about the OutOfBounds one. sorry.
i've extended the valid range for the ItemClipping one. now it's from -0.5 to 0.5.
will be in the next TS update
Thanks matty
For item clipping, I have the vertical offset set to -0.025, which looks good for many of the items in my opinion, and then I add all the others that don't look good to the manual offsets section. The experimental version has a restriction on the vertical offset that excludes negatives, while the regular version doesn't. I'd like to use the features in the experimental version, but I really don't want to since I'd have to add every item in the game to the manual offsets section and just set most of them to -0.025.
Could you remove this restriction please?