Closed tdp157 closed 1 year ago
from what I can understand that cannot be done because it is a function inherited from a new version that if you are in the same spot you cannot be teleported
I solved the problem by changing line 192 of the map.cpp file
from: uint32_t flags = FLAG_IGNOREBLOCKITEM;
to: uint32_t flags = TILESTATE_BLOCKSOLID;
The problem is that the OTx 2 code for 7x is not available. It would be seen in the future if that is implemented again.
My server is otx 2 - 0.7 Codename: (LORD ZEDD) .... And it is not giving TP to the city when there is no place to spawn. The player spawns on the table, pot, other players... I want it to be like it was in 7.4 if there is no place to spawn, it goes back to the temple. Can someone help me? please...