Closed pc123 closed 10 years ago
Right now, cooldowns pass extremely slowly (bullets will also technically travel different speeds)
Most robust way: http://gafferongames.com/game-physics/fix-your-timestep/
Making this my current priority - it's very fundamental to how the game operates
Okay, implemented a fairly basic version, pushed up to unit_group_selection branch. Didn't end up doing linear interpolation though
unit_group_selection
Right now, cooldowns pass extremely slowly (bullets will also technically travel different speeds)
Most robust way: http://gafferongames.com/game-physics/fix-your-timestep/