OGLplus is a collection of open-source, cross-platform libraries which implement an object-oriented facade over the OpenGL® (version 3 and higher) and also OpenAL® (version 1.1) and EGL (version 1.4) C-language APIs. It provides wrappers which automate resource and object management and make the use of these libraries in C++ safer and more convenient.
I am not able to find GL_COMPRESSED_RGBA_S3TC_DXT3_EXT format included in the PixelDataInternalFormat for compressed textures. I know it is an extension and I can see it in the "glext.h" file but why is it not included as one of the enums? Is there a way to use extensions inside oglplus that I am not aware of?
I am not able to find GL_COMPRESSED_RGBA_S3TC_DXT3_EXT format included in the PixelDataInternalFormat for compressed textures. I know it is an extension and I can see it in the "glext.h" file but why is it not included as one of the enums? Is there a way to use extensions inside oglplus that I am not aware of?