OGLplus is a collection of open-source, cross-platform libraries which implement an object-oriented facade over the OpenGL® (version 3 and higher) and also OpenAL® (version 1.1) and EGL (version 1.4) C-language APIs. It provides wrappers which automate resource and object management and make the use of these libraries in C++ safer and more convenient.
oglplus with the latest version of GLM did not compile.
It would appear that GLM started requiring a "precision type" in it's template signature.
I don't know how "accurate" setting the "precision type" to "glm::highp" is, but at the very least everything compiles.
oglplus with the latest version of GLM did not compile. It would appear that GLM started requiring a "precision type" in it's template signature. I don't know how "accurate" setting the "precision type" to "glm::highp" is, but at the very least everything compiles.