Open LennardF1989 opened 1 year ago
How truely cross-platform is this, when Texconv itself uses DirectX interfaces for (parts) of its magic?
DirectX team is trying to make it cross-platform. And some features supports unix/linux systems already. For DirectXTex, you can build it on unix/linux systems just by including DirectXMath and DirectX-Headers. So, it was not hard to make texconv cross-platform. I just removed winapi calls and GPU codec from texconv.
I needed a version I could easily P/Invoke from C# (.NET 7), thanks! Saves me the trouble.
For those wondering:
How truely cross-platform is this, when Texconv itself uses DirectX interfaces for (parts) of its magic?