matzman666 / OpenVR-InputEmulator

An OpenVR driver that allows to create virtual controllers, emulate controller input, manipulate poses of existing controllers and remap buttons. A client-side library that communicates with the driver via shared-memory is also included.
GNU General Public License v3.0
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Windows 10 2004 Broke OpenVR-InputEmulator #190

Open Backporter opened 4 years ago

Backporter commented 4 years ago

Note: i'm running an AMD Ryzen 5 1600(non AF) and an Nvidia Geforce GTX 1070 Ti and an the HTC Vive.

i uninstalled OpenVR-InputEmulator and the major lag/shakeyness is gone, re-installed it and it came back so i have reason to believe this is the cause.

Jason9811 commented 3 years ago

I'm running Ryzen 9 3900x, RTX 2080Ti and the Index. Just recently got back into after a couple of months and I've noticed the same issue. I take it there has been a fix since the update has happened?

Backporter commented 3 years ago

considering the fact that there has not been an update in 2 years no, unless windows/steam VR magically fixed it, its still likely an issue, though reverting windows back to 1909 did fix it for me....

TaidaDave commented 3 years ago

We have a problem.. since Microsoft might soon want to enforce new Windows 10 build at the end of the year and will stop supporting 1903.. I can't figure out what's the problem, it happens with build 2004 and a few people had 1070ti, one had 1080ti and Jason has 2080ti ("ti" is probably a coincidence but since I know nothing about Windows or openvr code I won't mark it out yet) CPU varies, also we use HTC Vive or at least 2 ppl here (me included), so it could be vive issue. I'm soon updating to check if anything changed (magically) but if you out there have 2004 version did you check if nvidia control panel settings/motion compensation/gpu scheduling did anything?

Jason9811 commented 3 years ago

Problem is, eventually you'll have to update with all the security issues and whatnot. We'll need to find a way to update it.

Jason9811 commented 3 years ago

We have a problem.. since Microsoft might soon want to enforce new Windows 10 build at the end of the year and will stop supporting 1903.. I can't figure out what's the problem, it happens with build 2004 and a few people had 1070ti, one had 1080ti and Jason has 2080ti ("ti" is probably a coincidence but since I know nothing about Windows or openvr code I won't mark it out yet) CPU varies, also we use HTC Vive or at least 2 ppl here (me included), so it could be vive issue. I'm soon updating to check if anything changed (magically) but if you out there have 2004 version did you check if nvidia control panel settings/motion compensation/gpu scheduling did anything?

Well two Vive and one Index, I have the headset so it's hardware wide it seems.

Backporter commented 3 years ago

after i updated to 2004 i turned on GPU scheduling so it being on didn't help anything, as for it being off... i didn't try that so maybe someone that has the issues check and see if maybe its on and turn it off, if that is not the issue than it seems its not dependent on hardware rather its windows, index, vive, rift, reverb, no matter the headset it seems everyone can have this issue, i myself have a OG vive and jason tried with the vive(and index) and dave also has a vive so that is good data but still does not really give the issue, but i'm not to worried about 1903 not being supported, Im on 1909, and the support for that will end on May 11, 2021

Jason9811 commented 3 years ago

Also I have to confirm that removing the software does fix it for me. As for the GPU scheduling, that isn't even ON for me and that still has the issue.

Backporter commented 3 years ago

yea removing it fixes it, than that means its windows causing the issues.

TaidaDave commented 3 years ago

Can anyone update if the new steamvr version changed anything?

Backporter commented 3 years ago

stramvr is not the issue, windows is the issue.....