matzman666 / OpenVR-InputEmulator

An OpenVR driver that allows to create virtual controllers, emulate controller input, manipulate poses of existing controllers and remap buttons. A client-side library that communicates with the driver via shared-memory is also included.
GNU General Public License v3.0
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Fallout 4 VR Oculus Touch Pip-Boy Map Issue #47

Open ghost opened 6 years ago

ghost commented 6 years ago

Thank you so much for providing the Fallout 4 VR fixes for Oculus Touch! I am now able to play the game comfortably and have logged 12 very enjoyable hours so far and look forward to many more.

My only remaining issue is that the Pip-Boy map still does snapback. It seems to have something to do with capacitive touch on the joystick. I am able to get past this by nudging the joystick from its edges but it's still tricky to navigate it with any precision. Do you think it's possible to also fix this issue?

romkslrqusz commented 6 years ago

I think this will inherently get fixed as the input emulator gets more polished, for the "ignore snap to center" fix.

I was getting around it by quickly removing my thumb from the stick when I needed to pan again, so that it wouldn't register the thumbstick motion as a trackpad swipe.

ghost commented 6 years ago

I forgot that I had tried what was supposed to be a fix by setting fTouchpadMapPanSpeed=130 in Fallout4VrCustom.ini. I set it back to 30 and it made the map much easier to control. I'm now able to do what I need by nudging the joystick from the edges.

The trackpad emulation fix works really well in the menus as well as the rest of the Pip-Boy when I also set these values in Fallout4VrCustom.ini:

fMinPulsesForFullSwipe=1 fMaxPulsesForFullSwipe=1

I'm curious what is different about the map but it is no longer making me frustrated.

gregtampa commented 6 years ago

Not an issue please close