Open somatronicon opened 3 years ago
Yes I think staying on top of Windows and all of its popups (Action Center etc.) is something even full-screen games struggle with, it would require constant monitoring/resetting of window order. I haven't really envisioned ShaderGlass covering the whole desktop, more as an overlay for emulators and old games, but I'll keep this on the list next time I sit down.
No problem, and I can definitely see how this would be a bit more difficult. I did a bit of digging and stumbled onto the following information:
https://stackoverflow.com/a/13497452
I also found a couple other sites related to Windows 8 that might help with something like this. Basically the same thing as the screenshot above, but it gives more information about signing, etc.
https://pixytech.com/2013/05/01/windows-8-topmost-window/
The archived version has images:
https://web.archive.org/web/20200929140314/https://pixytech.com/2013/05/01/windows-8-topmost-window/
Thanks for considering it! I totally understand that this wasn't part of the original design, so no problem if it doesn't get picked up.
Thanks @rohatsu 👍
This is the dream. I would honestly buy a dedicated hardware device that took HDMI input, applied ShaderGlass, and outputted HDMI.
ShaderGlass running overtop the entire desktop (literally everything!) would be so so so good.
In some cases, I've noticed the full-screen window doesn't stay on top of other windows. For example, if I click on the date/time in the system tray, it pops up in ShaderGlass with the shader applied, and also above the full-screen ShaderGlass window without the shader applied. This also happens with the start menu, tooltips, context menus, etc.
I don't know if there is a way in the Win32 API to make the ShaderGlass FS window actually completely cover all other Windows; that'd be mint though if it could.
Thanks again for the great project!