Open HeyItsLollie opened 2 years ago
I'll see what I can do, ShaderGlass can only capture at the actual refresh rate so it will have to do irregular frame skips to achieve a target frame rate. I might also add a few more choices for Frame Skip in the short run.
I'm on a monitor that is capable of 120/144hz, and so the current Frame Skip settings run a lot faster than I'd like them to. If a "Target Framerate" setting could be added in addition to Frame Skip, that'd offer much more flexibility.