mausimus / ShaderGlass

Overlay for running GPU shaders on top of Windows desktop
GNU General Public License v3.0
1.06k stars 38 forks source link

Toggle to anchor input/output to the window's center, instead of the top-left corner #28

Open HeyItsLollie opened 2 years ago

HeyItsLollie commented 2 years ago

This is more of a quality-of-life suggestion: ShaderGlass currently bases everything from the display window's top-left corner. This works just fine, but there are times where I find myself wishing everything (scaling, aspect ratio correction, etc) could be anchored around the display window's center instead.