mausimus / ShaderGlass

Overlay for running GPU shaders on top of Windows desktop
GNU General Public License v3.0
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Feature Req: Clamp output to (0,1) #33

Open torridgristle opened 2 years ago

torridgristle commented 2 years ago

A few shaders seem to not clamp their outputs to (0,1) range and will cause issues like white becoming solid red (it's not a problem for every GPU if I remember correctly), so an option to clamp the output to (0,1) would be useful.