Open torridgristle opened 2 years ago
A few shaders seem to not clamp their outputs to (0,1) range and will cause issues like white becoming solid red (it's not a problem for every GPU if I remember correctly), so an option to clamp the output to (0,1) would be useful.
A few shaders seem to not clamp their outputs to (0,1) range and will cause issues like white becoming solid red (it's not a problem for every GPU if I remember correctly), so an option to clamp the output to (0,1) would be useful.