mauville-technologies / godot_dragonbones

Plugin module for Godot 2.1 & Godot 3 Game Engine to use DragonBones
MIT License
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Build Dockerfile wastes time building clang (because versions are hard!) #15

Open Ozzadar opened 3 years ago

Ozzadar commented 3 years ago

currently I use the build script in OSXCROSS to build and install the proper clang version during runtime.

If anyone can figure this part out for me, it'd be appreciated. Otherwise, I'll deal with it later. This works and versions dont get released THAT often, right?

Ozzadar commented 3 years ago

Here's the line of code I want to remove:

https://github.com/mauville-technologies/godot_dragonbones/blob/master/build/container-build-script.sh#L5