I'm wondering about this. Currently set_bone_position sets the position of the bone relative to its base position within the animation.
With the changes to enable set_bone_global_position, I'm thinking set_bone_position should set the bone's position relative to the armatures Godot coordinates.
This would allow for positions to be set, conceptually, in the same manner we would for any other Godot object.
I'm wondering about this. Currently
set_bone_position
sets the position of the bone relative to its base position within the animation.With the changes to enable
set_bone_global_position
, I'm thinkingset_bone_position
should set the bone's position relative to the armatures Godot coordinates.This would allow for positions to be set, conceptually, in the same manner we would for any other Godot object.