mauville-technologies / godot_dragonbones

Plugin module for Godot 2.1 & Godot 3 Game Engine to use DragonBones
MIT License
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bones -- use setget functionality to allow `bone.position` `bone.rotation` #24

Open Ozzadar opened 3 years ago

Ozzadar commented 3 years ago

I'm wondering about this. Currently set_bone_position sets the position of the bone relative to its base position within the animation.

With the changes to enable set_bone_global_position, I'm thinking set_bone_position should set the bone's position relative to the armatures Godot coordinates.

This would allow for positions to be set, conceptually, in the same manner we would for any other Godot object.