I'm trying to build traction for a new feature that I believe would be very beneficial. If you think this makes sense, please give it a thumbs up or a comment!
Tell us a bit about the feature:
The issue happens when flying a "in-and-out" style mission that reuses the same waypoints - and the waypoints for both in and out flight are on the (same or very similar) gps coordinate.
In these cases it becomes hard, or impossible to select the waypoint that is "under" another waypoint. I therefore believe it would be beneficial to be able to select the waypoint, by using some kind of clustering function.
What problem does it solve?
When waypoints are on top of eachother, it is not possible to select the waypoint that is "under" the waypoint that is shown. On missions that follow the same flight pattern for "in-and-out" type missions - This would be done if you meet something unexpected on the planned route - such as a tall tree etc in planned flight.
Flight could then be safely "turned around" by selecting a new waypoint (that would be on the return-route) and then continuing mission. Not having this possibility can sometimes a bit of a safety concern, as following the planned route back would in many cases be the best option - also better than trying to guide vehicle home with using goto-commands.
What does it do?
It makes it possible to select one out of multiple waypoints that are on top of each other.
I'm trying to build traction for a new feature that I believe would be very beneficial. If you think this makes sense, please give it a thumbs up or a comment!
Tell us a bit about the feature: The issue happens when flying a "in-and-out" style mission that reuses the same waypoints - and the waypoints for both in and out flight are on the (same or very similar) gps coordinate.
In these cases it becomes hard, or impossible to select the waypoint that is "under" another waypoint. I therefore believe it would be beneficial to be able to select the waypoint, by using some kind of clustering function.
Flight could then be safely "turned around" by selecting a new waypoint (that would be on the return-route) and then continuing mission. Not having this possibility can sometimes a bit of a safety concern, as following the planned route back would in many cases be the best option - also better than trying to guide vehicle home with using goto-commands.
It could work similarly as the marker clustering seen here; https://developer.here.com/documentation/examples/maps-js/clustering/marker-clustering where one could click on a cluster of waypoints, and then select the wanted waypoint based on the numbering.
What flight stacks must it work with? (All, PX4, ArduPilot) All
Relevant vehicle types? (All, multirotor, fixed-wing, VTOL, submarine, etc.) All