mavstronaut / Open-CYOA

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Discussion: Managing path complexity and dead ends #1

Open mavstronaut opened 5 years ago

mavstronaut commented 5 years ago

Yeah that's totally an issue, it's also the fun part heh. Could be a hindrance if there's lots of dead ends, but it might be a fun game with live story telling if there's a writer who is going back and forth with an audience making those choices

mavstronaut commented 5 years ago

I attached a PDF for a relaxant scientific paper published on the mathematics of complexity within a CYOA adventure recently published