Closed chrisdickinson closed 11 years ago
This separates the physics timer from the request animation frame timer per @mikolalysenko's advice.
It adds game.pin(target[, updateEvery][, objectTarget][, "optionalName"]) for easier debugging.
game.pin(target[, updateEvery][, objectTarget][, "optionalName"])
It fixes the issue with infinite chunk loading by reinstating the position event (this time, for whatever avatar the controls are pointing at).
position
It adds game.paused, which keeps the game from firing physics ticks until it's true.
game.paused
true
This separates the physics timer from the request animation frame timer per @mikolalysenko's advice.
It adds
game.pin(target[, updateEvery][, objectTarget][, "optionalName"])
for easier debugging.It fixes the issue with infinite chunk loading by reinstating the
position
event (this time, for whatever avatar the controls are pointing at).It adds
game.paused
, which keeps the game from firing physics ticks until it'strue
.