when looking at the draw call previews in the WebGL inspector in newer Chrome i'm seeing a lot of draw calls for things that aren't in the view frustum.
apparently three.js has built in frustum culling but I imagine we could do it better if we did it manually?
when looking at the draw call previews in the WebGL inspector in newer Chrome i'm seeing a lot of draw calls for things that aren't in the view frustum.
apparently three.js has built in frustum culling but I imagine we could do it better if we did it manually?