Open max-mapper opened 11 years ago
To be clear, this is about the requirement for transparent blocks, not flowing blocks
yea transparent-ness is more difficult than flowing I think
Both will be solved simultaneously by switching to ndarray/gl-now :)
Although the latest version of voxel-texture@0.5.7 does handle transparency quite a bit better.
Porting to ndarray would be cool, but in the meantime, I think the three.js-based voxel.js is now only missing mesher support. With voxel-texture 0.5.7 or voxel-texture-shader 0.1.1, partially transparent water voxels are not looking too bad:
but there is still the problem of meshing these voxels to fix the 'xray' effect when adjacent to opaque. Some existing progress on this (a 'transgreedy' mesher), filed a new issue here to track: https://github.com/maxogden/voxel/issues/16
shouldn't be tooooo hard if we implement water as a new kind of chunk that draws on it's own