Closed max-mapper closed 11 years ago
cc @shama
Just an update. I don't think it's the textures. The materials get applied correctly to other geometries. I think something is going on in the mesher. All of the vertexColors
on a mesh are the same. Will continue to look into why.
according to webgl inspector, no texture is uploaded to gpu. so it would not be invisible but inexistant from a gpu point of view
putting everybody on three r56 and voxel-engine 0.14.1 helps. no more webgl warning. and the game is actually running. highlighter + character are seen. but still no voxel
more evidence it's not a texture issue: new Game({meshType: 'wireMesh'…
also has same behaviour
Got it… voxel-mesh
doesn't use the game's THREE instance, and is using the old THREE version.
peer dependencies perhaps?
BAHHH ok fixing. and adding peerdeps
Nice catch @timoxley!
also a mysterious
<pre>
gets added to the page...to reproduce:
clone this repo, npm install && npm start