max-mapper / voxel-server

multiplayer server for voxel-engine
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Updated package versions; lerp syntax change in three.js; using local painterly-textures #13

Closed chrisekelley closed 11 years ago

chrisekelley commented 11 years ago

I've been working on a bootstrap of this and voxel-client; here are some changes to voxel-server that should make it work with voxel-client. I've been working on my fork at https://github.com/chrisekelley/voxel-hello-client . Next i'll update my fork of voxel-client to the one you released last night and (hopefully) send a useful pull request.

max-mapper commented 11 years ago

this is awesome, thanks so much!

max-mapper commented 11 years ago

also apologies that server/client haven't been well maintained lately -- they've been on my todo list but i'm finally back to working on them as of yesterday. maybe we should chat about features?

chrisekelley commented 11 years ago

Awesome Max - this is a really cool project! Right now my plan is to merge my voxel-client and voxel-hello-world code with your latest push - should have it all sorted mañana and hopefully my code will be useful. My initial idea was to make it easy to simply drop in the require for voxel-client and make a single-user app like voxel-hello-world talk to the server. But reality didn't work out quite so easily ;-) But let's get back to features: I think it's pretty great already! Some ideas:

But more importantly, I'd like this to work on as many platforms as possible. ie. IOS and Android. Spinning an Android app with an embedded Chrome is not going to be terribly difficult, but i am not so sure about getting an IOS version working - maybe Ejecta would do the trick?

max-mapper commented 11 years ago

sweet, i'll wait for your pull req before I make any more changes. today I'm working towards finishing up a minecraft level loader.

other crazy feature ideas;