max1325 / uae-wii

Automatically exported from code.google.com/p/uae-wii
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Autofire request #75

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1.Load game e.g. Turrican 2
2.When playing all buttons work as normal
3.Is there a way to make one of the commands to be autofire

What is the expected output? What do you see instead?

Works without autofire
What version of the product are you using? On what operating system?

V11 on wii
Please provide any additional information below.

Maybe there's a command to edit in the config file? Thanks

Original issue reported on code.google.com by Azy7...@gmail.com on 2 Dec 2014 at 8:34

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
Currently there is not this feature in UAE Wii, but I believe it can be added.

Can you indicate some games where this feature could be usefull (Turrican?).

I need to test the feature on games.

Original comment by olimpier...@gmail.com on 3 Dec 2014 at 4:20

GoogleCodeExporter commented 8 years ago
Chaos Engine
Midnight Resistance 
Myth - later space shooting levels 
Total Recall - Taxi driving levels
Turrican trilogy 

Many thanks for considering this. 

Original comment by Azy7...@gmail.com on 3 Dec 2014 at 9:31

GoogleCodeExporter commented 8 years ago
Looking at the code of UAE I found out that autofire is already implemented 
even if it is not documented.

It is sufficient to add .1 at the end of the button configuration.

For instance for the wiimote 1 button 2:

input.1.joystick.0.button.3=JOY2_FIRE_BUTTON.1

The option input.autofire set the autofire repeat delay.

e.g.:

input.autofire=10

Anyhow I want to add this option in the GUI.

Original comment by olimpier...@gmail.com on 4 Jan 2015 at 2:16

GoogleCodeExporter commented 8 years ago
Brilliant, will give this a go, thanks.

Original comment by Azy7...@gmail.com on 10 Jan 2015 at 4:54

GoogleCodeExporter commented 8 years ago
In the new version (12) autofire is implemented in the menu

Original comment by olimpier...@gmail.com on 23 Jan 2015 at 5:55