Closed maxcurrent420 closed 10 months ago
To implement the basic quest system and ensure it works with the rest of the game, we need to integrate the quest mechanics into the existing game structure. This involves updating the Monster
class to participate in quests, refining the Quest
class to handle quest logic, and ensuring that NPCs can assign quests. We also need to ensure that the battling system can be triggered from a quest context and that the breeding system produces monsters with relevant traits for quests.
// File: monster.js
class Monster {
// ... existing properties and methods ...
// Add quest-related properties and methods
questStatus = 'idle'; // Possible values: 'idle', 'active', 'completed'
currentQuest = null;
startQuest(quest) {
this.questStatus = 'active';
this.currentQuest = quest;
// Additional logic to handle quest start
}
updateQuestProgress(progress) {
if (this.questStatus === 'active' && this.currentQuest) {
// Update quest progress here
// If quest is completed, update questStatus to 'completed'
}
}
completeQuest() {
if (this.questStatus === 'completed' && this.currentQuest) {
// Reward the monster or player for completing the quest
this.questStatus = 'idle';
this.currentQuest = null;
}
}
searchForItems() {
if (this.questStatus === 'active' && this.currentQuest) {
// Implement item search logic based on monster's attributes and quest requirements
}
}
// Additional methods for quest-related activities can be added here
}
// File: components/quest.js
export class Quest {
// ... existing properties and methods ...
// Revised constructor and methods
constructor(name, difficulty, rewards, tasks = []) {
this.name = name;
this.difficulty = difficulty;
this.rewards = rewards;
this.tasks = tasks;
this.isActive = false;
this.isCompleted = false;
}
startQuest() {
this.isActive = true;
// Logic to start the quest
}
updateProgress(taskId, progress) {
// Logic to update task progress
}
checkCompletion() {
// Logic to check if all tasks are completed
}
completeQuest() {
this.isCompleted = true;
// Logic to complete the quest and give rewards
}
}
// File: screens/battling.js
import QuestSystem from '../quest/QuestSystem.js'; // Import the quest system
class Battle {
// ... existing properties and methods ...
// Add quest system to the constructor
constructor(playerInventory, questSystem) {
this.playerInventory = playerInventory;
this.questSystem = questSystem;
}
fight(monster, item, questId) {
// Battle logic and quest progress update
}
}
// File: components/NPC.js
import { Quest } from './quest.js';
export class NPC {
// ... existing properties and methods ...
// Methods to create and offer quests
createQuest(name, description, objectives, reward) {
// Logic to create a new quest
}
offerQuests(player) {
// Logic to offer quests to the player
}
startQuest(quest, player) {
// Logic to start a quest and assign it to the player
}
}
// File: gamedata.js
// Define game data structures for quests, NPCs, and monsters
class Quest {
// ... constructor and properties ...
}
const questObjectives = {
// ... quest objectives ...
};
class NPC {
// ... constructor and properties ...
}
class Monster {
// ... constructor and properties ...
}
const questLog = {
// ... quest log structure ...
};
// Export structures for use in other parts of the game
module.exports = {
Quest,
NPC,
Monster,
questLog,
questObjectives,
};
// File: breeder.js
import Monster from './monster.js';
// Breed monsters with quest-related traits and abilities
export function breedMonsters(monster1, monster2) {
// ... breeding logic ...
}
// Functions to inherit and mutate traits and abilities
function inheritTraits(parent1, parent2) {
// ... logic for traits ...
}
function inheritAbilities(parent1, parent2) {
// ... logic for abilities ...
}
// ... other functions ...
This solution outlines the necessary changes to the game's codebase to implement a basic quest system that integrates with monster breeding, battling, and NPC interactions. The code snippets provided are templates that need to be fleshed out with the specific game mechanics and quest requirements.
Click here to create a Pull Request with the proposed solution
Files used for this task:
Please review quest.js and NPCs.js and make sure the code fully implements at least one type of basic quest, and works properly with the rest of the game.
I want the game to conform to the goals in the Readme.md and Project Roadmap, allowing a monster breeding game with quests enabled. I want the quests to involve using the monsters that have been bred, such as having them search for something or vanquish baddies, when assigned by a village elder NPC for example.
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