Closed codeautopilot[bot] closed 9 months ago
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The Pull Request introduces a basic quest system into a game. It modifies several classes to integrate quest functionality, including the Monster, NPC, and Quest classes. The breeding system is updated to allow monsters to inherit quest-relevant traits and abilities. NPCs can now create, offer, and manage quests for players. The battling system is updated to reflect quest progress after fights. The PR aims to enhance gameplay by adding objectives and rewards through quests.
breeder.js
are properly implemented to handle the inheritance of quest-relevant traits and abilities.NPC.js
, consider adding checks to ensure that quests are only offered to players who meet certain criteria (e.g., level, previous quest completion).quest.js
, it might be beneficial to add a method to reset quest progress if a player wishes to abandon and restart a quest.monster.js
, consider adding event triggers or callbacks when a quest is completed to notify other game systems.screens/battling.js
, ensure that the questSystem.updateProgress
method is fully implemented and correctly updates the quest status based on the outcome of the battle.
I'm currently fixing this PR to address the following:
The following files introduce new business logic in the form of quest-related functions: - components/quest.js - monster.js - screens/battling.js To ensure the correctness of this new logic, we need to add corresponding unit tests. Please add unit tests for the quest-related functions in these files. The unit tests should cover different scenarios and edge cases to ensure the robustness of the code. You can refer to the existing unit tests in the codebase as examples of how to write unit tests. Make sure to test all possible branches and handle any error cases. Once the unit tests are added, please run the test suite to verify that the new business logic is working as expected. If you have any questions or need further assistance, feel free to ask. This issue was created to address the following rule: All new business logic should have corresponding unit tests.
[!CAUTION]
An error has occurred: 'NoneType' object is not subscriptable (tracking ID: 848a51de72)
I'm currently fixing this PR to address the following:
The following files have introduced new business logic without corresponding unit tests: - components/NPC.js - components/quest.js - monster.js - screens/battling.js Please create unit tests for the new functions in these files to ensure proper test coverage. The unit tests should cover all possible scenarios and edge cases for the new business logic. In components/NPC.js, the new functions "createQuest" and "offerQuests" should be tested. Make sure to test the functionality of adding new quests to the NPC's quest list and offering quests to the player. In components/quest.js, the new functions "updateProgress" and "checkCompletion" should be tested. Test the functionality of updating the quest progress and checking if the quest is completed. In monster.js, the new functions "startQuest", "updateQuestProgress", and "completeQuest" should be tested. Test the functionality of starting a quest, updating the quest progress, and completing the quest. In screens/battling.js, the new function "fight" should be tested. Test the functionality of the battle system and make sure it updates the quest progress correctly. Please create the necessary unit tests and ensure that all new business logic is properly covered. This issue was created to address the following rule: All new business logic should have corresponding unit tests.
[!CAUTION]
An error has occurred: 'NoneType' object is not subscriptable (tracking ID: bef02b0920)
I'm currently fixing this PR to address the following:
The following files introduce new business logic in the form of quest-related functions: - components/quest.js - monster.js - screens/battling.js To ensure the correctness of this new logic, we need to add corresponding unit tests. Please add unit tests for the quest-related functions in these files. Make sure to cover different scenarios and edge cases. For components/quest.js, you can test the startQuest(), updateProgress(), and completeQuest() functions. For monster.js, you can test the startQuest(), updateQuestProgress(), and completeQuest() functions. For screens/battling.js, you can test the fight() function and make sure it correctly updates the quest progress using the questSystem.updateProgress() function. Please refer to the existing unit tests in the codebase as examples of how to write unit tests. Once the unit tests are added, make sure to run the existing test suite to verify that the new tests pass and the existing tests still pass. This issue was created to address the following rule: All new business logic should have corresponding unit tests.
[!CAUTION]
An error has occurred: 'NoneType' object is not subscriptable (tracking ID: 84b305dfaa)
Resolves #49
This pull request introduces a basic quest system into the game. It updates the Monster class to manage quest statuses, refines the Quest class for handling quest logic, and ensures NPCs can assign and manage quests. Additionally, it integrates quest logic into the battling system and updates the breeding system to produce monsters with quest-relevant traits.