Closed maxcurrent420 closed 3 months ago
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To solve the task of creating a Quest instance in the NPC class, we will follow the proposed changes to the files. The plan is to add a method to the NPC class that will handle the creation of a Quest object with the given details. We will also ensure that the Quest class is properly structured to support the instantiation with the required properties.
For the NPC
class in components/NPC.js
:
export class NPC {
// ... existing code ...
// Method to create a new Quest instance and assign it to the NPC
createQuest(name, difficulty, description, rewards, tasks) {
const quest = new Quest(name, difficulty, description, rewards, tasks);
this.assignQuest(quest);
}
// ... existing code ...
// Remove the duplicate sellItem method if present
}
For the Quest
class in components/quest.js
:
// components/quest.js
export class Quest {
constructor(name, difficulty, description, rewards, tasks = []) {
this.name = name;
this.difficulty = difficulty;
this.description = description;
this.rewards = rewards;
this.tasks = tasks;
this.progress = 0;
this.completed = false;
this.isStarted = false;
}
// ... existing methods ...
// Corrected methods outside of completeQuest
setDescription(description) {
this.description = description;
}
setStarted() {
this.isStarted = true;
}
// ... existing methods ...
}
By implementing the createQuest
method in the NPC
class and correcting the structure of the Quest
class, we enable the creation and management of quests within the game, aligning with the project roadmap. The NPC
class can now instantiate Quest
objects with the required details and offer them to players.
Click here to create a Pull Request with the proposed solution
Files used for this task:
Details
What: - Create a Quest Instance: Instantiate a Quest object in the NPC class with appropriate details such as name, difficulty, description, rewards, and tasks.
Why: - I want players to be able to go on quests in the game, as per the Project Roadmap.
@autopilot