maxdeelb4 / blender-smd

Automatically exported from code.google.com/p/blender-smd
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filename while exporting using path from windows in linux #18

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Not shure if this is a blender-smd tools bug or a blender one.

What steps will reproduce the problem?
1. Select armature and mesh
2. Export
3. Check the names on your $HOME directory

What is the expected output? What do you see instead?
I would expect the names be only the name of the mesh object and the animations.

What version of the product are you using? On what operating system?
Smd Tools 1.1.0(Trunk) at the moment
Blender 2.58.0
Funtoo Linux

Please provide any additional information below.
I was working with this .blend file on windows, it works perfect there, it 
exports the file to my user folder in there, the problem is one time i use it 
on linux, is like still thinks im on windows, so it tries to export with the 
path from windows, so instead of test.smd the file is named 
c:\users\diego\...\test.smd

Attached an image that shows the problem.

Original issue reported on code.google.com by DiegoMichel@gmail.com on 3 Jul 2011 at 8:56

GoogleCodeExporter commented 8 years ago
Go to Scene Properties and change the Output Folder. "//" means the location of 
the blend.

Original comment by cont...@steamreview.org on 3 Jul 2011 at 8:59

GoogleCodeExporter commented 8 years ago
Oh my bad, i checked that first but i clicked on Render instead of Scene and 
output was set to /tmp >.<, Thanks for the answer man.

Original comment by DiegoMichel@gmail.com on 3 Jul 2011 at 9:04

GoogleCodeExporter commented 8 years ago

Original comment by cont...@steamreview.org on 3 Jul 2011 at 9:17