Since the last update I got multiple build errors like Cannot find 'CGFloat' (see below). Inspecting module files shows that they miss SpriteKit import. Probably it was automatically imported on your local Xcode, but it doesn't work on mine and produce these errors.
/.../Library/Developer/Xcode/DerivedData/MyProj-dztgcjnsotghztdkvsofoblrksij/SourcePackages/checkouts/Spine/Sources/Spine/Model/Animation/Keyframes/Bone/BoneKeyframeShearModel.swift:13:16: Cannot find type 'CGVector' in scope
/.../Library/Developer/Xcode/DerivedData/MyProj-dztgcjnsotghztdkvsofoblrksij/SourcePackages/checkouts/Spine/Sources/Spine/Model/Animation/Keyframes/Bone/BoneKeyframeShearModel.swift:30:48: Cannot find 'CGFloat' in scope
/...Library/Developer/Xcode/DerivedData/MyProj-dztgcjnsotghztdkvsofoblrksij/SourcePackages/checkouts/Spine/Sources/Spine/Model/Animation/Keyframes/Bone/BoneKeyframeShearModel.swift:31:48: Cannot find 'CGFloat' in scope
/.../Library/Developer/Xcode/DerivedData/MyProj-dztgcjnsotghztdkvsofoblrksij/SourcePackages/checkouts/Spine/Sources/Spine/Extensions Public/Skeleton+Points.swift:28:18: Generic parameter 'ElementOfResult' could not be inferred
Since the last update I got multiple build errors like
Cannot find 'CGFloat'
(see below). Inspecting module files shows that they missSpriteKit
import. Probably it was automatically imported on your local Xcode, but it doesn't work on mine and produce these errors.