maxim-zhao / battlemaniacs-restoration

Modifications to Battlemaniacs for Master System to make it more like the SNES original
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Sprites #18

Open PyronsLair opened 5 years ago

PyronsLair commented 5 years ago

the characters sprites looks really bad, they have used alot of dither.. but the sprite is small and you understand nothing.. also i notice they already alot of colors.. only pimple uses 10 colors, so we can do a better job.

https://www.spriters-resource.com/resources/sheets/30/33111.gif

So you guys want change them? If yes, what the limitation for each sprite... colors usage in the screen and etc..

maxim-zhao commented 5 years ago

They need to fit the existing sprite palette: image The first colour is transparency, the last two seem to be level-specific so you must use the remaining 13.

AlWesker commented 5 years ago

Question is, where would the new sprites be taken from? From the SNES version? But they seem to be too huge for the Master System sprite/tile limit. Surely they would have to be remade like the Master System ones are, and that seems like quite a big task to attempt, especially regarding both toads with their several animation frames. Would you be able to do that, @PyronsLair?

If that's so, then hey, why not, although maybe we should focus first on the static parts (artworks, intro, intermissions, ending, and of course filling those missing musics which is Motavian Raider's task) before considering into moving into that aspect, as that would be a bigger scope this project was actually targeting in the first place.

PyronsLair commented 5 years ago

I'm just thinking in improve the existing ones. Maxim as able to re insert them?

Em ter, 7 de ago de 2018 20:25, Albert Wesker notifications@github.com escreveu:

Question is, where would the new sprites be taken from? From the SNES version? But they seem to be too huge for the Master System sprite/tile limit. Surely they would have to be remade like the Master System ones are, and that seems like quite a big task to attempt, especially regarding both toads with their several animation frames. Would you be able to do that, @PyronsLair https://github.com/PyronsLair?

If that's so, then hey, why not, although maybe we should focus first on the static parts (artworks, intro, intermissions, ending, and of course filling those missing musics which is Motavian Raider's task) before considering into moving into that aspect, as that would be a bigger scope this project was actually targeting in the first place.

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/maxim-zhao/battlemaniacs-restoration/issues/18#issuecomment-411234098, or mute the thread https://github.com/notifications/unsubscribe-auth/AoBmJ33k6B4I3fXnkjMYSwF8Z4vDasPfks5uOiHrgaJpZM4VyqdE .

maxim-zhao commented 5 years ago

Almost certainly, although I may need to have the PNGs matching the tile order in ROM, ie. hard to edit. I'll see if I can extract the bitmaps for editing in place - the sprite sheet may not include everything.

PyronsLair commented 5 years ago

Just a test

https://i.imgur.com/gmwnLZK.png

I think i dosent have skill to do it much better... and i don't want re-order every tile of each frame to do it, sorry =/

2018-08-08 9:26 GMT-03:00 Maxim notifications@github.com:

Almost certainly, although I may need to have the PNGs matching the tile order in ROM, ie. hard to edit. I'll see if I can extract the bitmaps for editing in place - the sprite sheet may not include everything.

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/maxim-zhao/battlemaniacs-restoration/issues/18#issuecomment-411387140, or mute the thread https://github.com/notifications/unsubscribe-auth/AoBmJ9IOWEeP86-E0jM2I0mkQYLt6E0_ks5uOtjzgaJpZM4VyqdE .

AlWesker commented 5 years ago

Well, that doesn't look bad. At least you tried your best.