maxim-zhao / battlemaniacs-restoration

Modifications to Battlemaniacs for Master System to make it more like the SNES original
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Credits with background #28

Open AlWesker opened 6 years ago

AlWesker commented 6 years ago

These cool badges artwork from the SNES version, deserve to be on the Master System version somehow.

imagen

In the SNES version, they are contained in a flag screen which the Battlemaniacs logo. This screen is not present in the Master System version as it's just a screen with additional copyright texts not present in the pre-title screens of the SNES version, but we already have all the needed copyrights in the pre-title screens already so it's not necessary in its original aim.

imagen

So it seems the best option is to put the badges alone (the whole flag seems to be too much for the Master System resolution, plus maybe the Battlemaniacs logo will give tile problems) at the background of the credits screen, even though that would need rewriting the credits screen code, so it's put as a v2 priority.

There's also the thing of putting them in a starfield background of not. To tell you the truth, in this case I'm more inclined to leave them in black background as I think they would stand more and wouldn't make the credits screen too overloaded, but you can voice your opinions of course.

maxim-zhao commented 6 years ago

It would be cool, but tricky, to maybe have the flag scroll past with a starfield around it as part of the credits.

AlWesker commented 6 years ago

How would that be in terms of resolution and tile count? It it's possible, awesome them.

maxim-zhao commented 6 years ago

For the tile count, it's not a big deal - ~40 for the font, ~4 for the stars and that leaves plenty for the flag, which has lots of self-similarity anyway so it won't take a lot of space.

AlWesker commented 5 years ago

Now we have the simple badges and the full flag converted by @PyronsLair for when this is implemented. But in the case of the full flag, bmp2tile doesn't recognize it because "Bitmap's dimensions are not multiples of 8". The image resolution is 254 x 256. I suppose that extending it to 256 x 256 would solve the problem. But would it be possible to implement that in the game?

Artwork Credits Flag SMS