-Make the Normal and Hard endings start with "Victory" instead of "T. Bird" (I suppose this is because of the first two scenes with random dialogue being treated as intermissions scenes, see how it's done in the SNES version: https://www.youtube.com/watch?v=UbExF4wHp8A). As it is now, the random dialogue of the ending starts with "T. Bird" and then changes to "Victory" when it switches to the fixed ending scene (starting with "Err..." dialogue).
-Make the "Game Complete" screens to carry on with the corresponding ending music ("T. Bird" on Easy, "Victory" on Normal and Hard) instead of switching to the title screen music like it does now.
-Upload to GitHub the source file (it should be a DefleMask format file) provided by @MotavianRaider of "Roller Coaster.vgm" to see what's wrong with its 50hz/60hz inconsistency (it's supposed to be a 50hz file but it's playing at 60hz in the game). Similar issue is happening with "Dark Tower.vgm" (we have the .snm source file for this) and "Bonus Stage 2.vnm (this is also a Deflemask format file but we lack the source for this, @MotavianRaider apparently lost it).
-If possible, program a GitHub system to easily replace the already existing musics, similar to the one that was done with the logo/title/opening/ending screens, so maybe in the future some musics could be replaced/enhanced with other versions (there may be a possibility with Khaos Mountains). This could also make easier to explore possible solutions to try to resolve the aforementioned 50hz/60hz inconsistency issue with some of the current musics.
Screens
-Downgrade (same as it was done with the Rash Game Complete art) and add this image to the Pimple Game Complete screen.
-Downgrade (same as it was done with the Rash Game Complete art) and add this image to the Pimple & Rash Game Complete screen. This one may also require to reformat this Game Complete screen, as it was previously delimited for two smaller letterboxed arts.
-If the above image is too problematic for the Pimple & Rash Game Complete screen, we can alternatively use the Battletoads badges which were reserved for a possible rewrite of the Credits screen which maybe won't be ever done.
-Add a "intro 00 screen" of sorts for the intro, which should come after leaving the title screen idle and before the "The 'Toads are at the Gyachung-La Fortress", or move all the intro screens while adding a new one at the end so another screen is added as "intro 01 screen". The idea is to add a sort of screen like this as a transition between the title screen and the actual intro, so the result is not so abrupt as it is now.
Musics
-Replace "T. Bird v1.vgm" with "T. Bird v2.vgm".
-Add "Last Battle (Boss).vgm" and place it in the last boss level, that is, in the last music slot of $6D31.
.db $0D $15 $1B $03 $23 $23 $23 $23 $05 $04 $02 $XX <- here
-Make the Normal and Hard endings start with "Victory" instead of "T. Bird" (I suppose this is because of the first two scenes with random dialogue being treated as intermissions scenes, see how it's done in the SNES version: https://www.youtube.com/watch?v=UbExF4wHp8A). As it is now, the random dialogue of the ending starts with "T. Bird" and then changes to "Victory" when it switches to the fixed ending scene (starting with "Err..." dialogue).
-Make the "Game Complete" screens to carry on with the corresponding ending music ("T. Bird" on Easy, "Victory" on Normal and Hard) instead of switching to the title screen music like it does now.
-Upload to GitHub the source file (it should be a DefleMask format file) provided by @MotavianRaider of "Roller Coaster.vgm" to see what's wrong with its 50hz/60hz inconsistency (it's supposed to be a 50hz file but it's playing at 60hz in the game). Similar issue is happening with "Dark Tower.vgm" (we have the .snm source file for this) and "Bonus Stage 2.vnm (this is also a Deflemask format file but we lack the source for this, @MotavianRaider apparently lost it).
-If possible, program a GitHub system to easily replace the already existing musics, similar to the one that was done with the logo/title/opening/ending screens, so maybe in the future some musics could be replaced/enhanced with other versions (there may be a possibility with Khaos Mountains). This could also make easier to explore possible solutions to try to resolve the aforementioned 50hz/60hz inconsistency issue with some of the current musics.
Screens
-Downgrade (same as it was done with the Rash Game Complete art) and add this image to the Pimple Game Complete screen.
https://user-images.githubusercontent.com/41370804/64984818-e133c700-d8c3-11e9-801d-6aec141a337a.png
-Downgrade (same as it was done with the Rash Game Complete art) and add this image to the Pimple & Rash Game Complete screen. This one may also require to reformat this Game Complete screen, as it was previously delimited for two smaller letterboxed arts.
https://user-images.githubusercontent.com/41370804/70394204-f156d080-19f2-11ea-929b-5762b09993b7.png
-If the above image is too problematic for the Pimple & Rash Game Complete screen, we can alternatively use the Battletoads badges which were reserved for a possible rewrite of the Credits screen which maybe won't be ever done.
https://raw.githubusercontent.com/maxim-zhao/battlemaniacs-restoration/master/src/images/Pyron/Artwork%20Credits%20Badges%20SMS.png
https://user-images.githubusercontent.com/41370804/57557178-6c7ed800-7379-11e9-95ab-36bc57ce5400.png
-Add a "intro 00 screen" of sorts for the intro, which should come after leaving the title screen idle and before the "The 'Toads are at the Gyachung-La Fortress", or move all the intro screens while adding a new one at the end so another screen is added as "intro 01 screen". The idea is to add a sort of screen like this as a transition between the title screen and the actual intro, so the result is not so abrupt as it is now.
https://user-images.githubusercontent.com/41370804/71558486-44510000-2a54-11ea-9404-c82e70376760.png