Closed henrypearce4D closed 1 year ago
Hi @henrypearce4D,
I didn't get to test BlenderNeRF for gaussian splattings yet, but the issue might be related to how the coordinate system is initialised. I noticed though that you closed this issue as completed, so I guess you must have found a solution to your issue.
If you need any further assistance, let me know! And feel free to share your results here (screenshots, what you changed in the add-on code, or any other observations) as a resource for other people that might experience similar difficulties :)
Hi @maximeraafat, everything actually worked as expected, it was user error from our side.
Thanks again for this awesome add-on!
Glad to hear everything worked out! :)
Hello there, I encountered similar issues. When only using camera rotations as different views the reconstructed Gaussians are fine, but if I introduce some translation of camera positions, then the optimized Gaussians are inconsistent under different views. May I know if you have the same issue and how you deal with this? That would be very helpful!
@dafei-qin " are inconsistent under different views."
I think this sounds like a different issue, we can load layers of trained splats and thought they where shifted in the viewport but they weren't, it was the new scene from blender that was shifted
Oh, I see. Thanks!
I'm testing the add-on with Gaussian splatting It seems like the scene is shifting?
Are there any adjustments made on export? can we turn them off?