I think the game glitched out when I accidently moved an elevated metro track node from the center of the map to the edge through MoveIt Mod when the camera was facing nearly parellel to the horizon. I promptly removed the broken node with MoveIt, but there was approx. 5 sec of delay during the process.
The save file loads fine and plays fine without any messages in-game, including functional metro systems. The simulation however is slowed down considerably.
As you can see from the log, the game is constantly poping up the error; which I believe is the cause of lagging simulation.
output_log.txt
I think the game glitched out when I accidently moved an elevated metro track node from the center of the map to the edge through MoveIt Mod when the camera was facing nearly parellel to the horizon. I promptly removed the broken node with MoveIt, but there was approx. 5 sec of delay during the process.
The save file loads fine and plays fine without any messages in-game, including functional metro systems. The simulation however is slowed down considerably.
As you can see from the log, the game is constantly poping up the error; which I believe is the cause of lagging simulation.